Zappy - Year end project 2
This is a project that Epitech asked us to create in order to allow us to reveiw the notions of the current year.
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Data Structures
Here are the data structures with brief descriptions:
[detail level 12]
 Nconvert_data
 CConvertData
 NException
 CArgumentHandling
 Nglobal_variables
 CCommands
 CGlobalVariables
 CItems
 CMessageColours
 CServerData
 CTranslationReference
 CUserArguments
 NGui
 CParsing
 Nlogistics
 CLogistics
 Nmain
 CMain
 Ntcp_server
 CTCPServer
 Ntest_constants
 CCIJust a dummy class with data
 CTestConstantsTest the constants from the dummy class CI
 Ntest_main
 CTestMainFunctionsTest the test functions that are not sure
 Carg_s
 Ccli_sA structure to store every client/player data
 Ccommand_sDefine structure of a command @command being the trigger string @opt Currently unused @arg_nb number of argument taken by command @command_fct Function pointer to command function
 Cgame_data_sA structure to store the game data
 Cmap_sA structure to store every tiles content (Must be an 2D array)
 Coption_list_s
 Coption_s
 Cressources_sA structure to count ressources in the game
 Cserver_handler_sA structure to store server general data
 Cteam_sA structure to store every team data